Taste has a job.
The visual system should direct attention, create trust, and make the product feel considered before someone reads a word.
Built by Dayo
Dayo is acreator
Dayo is a creator, builder, designer, student, problem solver, creative technologist, and systems thinker.
I'm Dayo, a creative technologist and product-minded builder exploring websites, iOS prototypes, UX/UI systems, fashion-inspired design, and experimental tools. My work sits between function and feeling, solving real problems while paying attention to motion, color, accessibility, and the way digital products make people feel.
Color / sound theory
An interactive study in how color, rhythm, and feedback can change the emotional tone of an interface.
Alert, direct, editorial
A creative technologist's lab for products, interfaces, fashion-thinking, and useful experiments.
Design intent
The visual system should direct attention, create trust, and make the product feel considered before someone reads a word.
Projects are grouped by product logic, cultural context, interface behavior, and formal design thinking instead of a generic gallery.
The Lab makes prototypes, sketches, private builds, and experiments feel intentional instead of hidden.
The archive
Mobile-first ideas built to test product logic, personal utility, AI assistance, and everyday decision-making.
Swift prototype + case study in progress
A wardrobe-to-weather iOS app that helps people decide what to wear based on weather, personal style, and the clothes they already own.
App concept + prototype in development
A job-application companion for matching roles, identifying gaps, tailoring resumes, tracking applications, and preparing for interviews.
Clean, responsive web experiences for brands, personal archives, and digital systems that need structure and taste.
Website redesign direction
A stronger digital presence for a music and culture experience, focused on rhythm, event clarity, and visual atmosphere.
Living archive
A public home for websites, prototypes, case studies, experiments, and unfinished ideas that are still becoming.
Concepts and builds
Landing pages and small digital systems for fashion, culture, and product ideas that need a clear first impression.
Playful tools and strange little systems that test behavior, sound, group dynamics, humor, and interaction patterns.
Party game app concept
A Nigerian-inspired card-deck party game built around quick prompts, cultural humor, and chaotic group moments.
Tiny interaction experiment
A small mobile interface study exploring presence, personality, and lightweight interactions around the Dynamic Island.
Interface sketches
Experiments with sound patterns, mood states, and visual feedback as part of how interfaces can feel.
Studies that connect product design with fashion logic: silhouette, rhythm, constraint, identity, and material feeling.
Form studies
Visual explorations around eyewear shape, proportion, personality, and the way utility can carry style.
Brand language research
A study of sporty restraint, color discipline, and how fashion systems translate into digital interfaces.
Ongoing thinking
Concepts for wardrobe intelligence, outfit planning, and digital tools that respect personal style instead of flattening it.
The Lab
This space holds prototypes, sketches, private builds, strange tools, and experiments I'm using to understand design, behavior, culture, and technology better.
How I work
Before designing screens, I try to understand what the thing is supposed to help someone do.
Color, motion, sound, spacing, and language all shape how a product feels to use.
Prototypes help me think. I like making rough versions, testing the idea, and improving from there.
Good design should be easier to understand, easier to navigate, and more respectful of different users.
Built by Dayo
I'm open to websites, product ideas, prototypes, creative technology projects, and thoughtful collaborations. If you have an idea that needs structure, design, or a working first version, reach out.
adekanbidavid8@gmail.com